THE GLOBAL CLOUD GAMING MARKET IS PREDICT TO REACH $14.01 BILLION BY 2027, AT A CAGR OF 64.1% - KBV Research


Posted February 16, 2022 by kbv_research

The Global Cloud Gaming Market size is expected to reach $14.01 billion by 2027, rising at a market growth of 64.1% CAGR during the forecast period.

 
Cloud Gaming Market Growth, Trends and Report Highlights

According to a new report Global Cloud Gaming Market, published by KBV research, The Global Cloud Gaming Market size is expected to reach $14.01 billion by 2027, rising at a market growth of 64.1% CAGR during the forecast period.

The Infrastructure market dominated the Global Cloud Gaming Market by Offering 2020, thereby, growing at a CAGR of 62.7% during the forecast period. This is because Cloud gaming requires a planned, significant, and well-established infrastructure to be implemented. This infrastructure comprises gaming server and data centers that are deployed to run games. Moreover, these infrastructures are developed with expanded bandwidth along with the ability to offer reduced latency to the customer that helps them to check real-time status of the game on the stream.

The Smartphones market dominated the Global Cloud Gaming Market by Device Type 2020, thereby, growing at a CAGR of 61.9% during the forecast period. This is credited to the easy access of smartphones and tablets. Moreover, smartphones are one of the most affordable means of gaming. In the rising adoption of technologies and digitization, mobile phone is essential while tablets are also cost-effective and high-end devices.

The Video Streaming market dominated the Global Cloud Gaming Market by Solution 2020 thereby, growing at a CAGR of 62.9% during the forecast period. Video streaming allows the user to play the game remotely on any platform with a stable internet connection. Also, the preference of users for high-quality games is rapidly rising. Hence, these factors would collectively boost the growth of this segment over the forecast years.

The North America market dominated the Global Cloud Gaming Market by Region 2020, and would continue to be a dominant market till 2027; thereby, achieving a market value of $5,478.8 million by 2027. The Europe market is estimated to witness a CAGR of 62.9% during (2021 - 2027). Additionally, The Asia Pacific market would experience a CAGR of 66.2% during (2021 - 2027).

Full Report: https://www.kbvresearch.com/cloud-gaming-market/

The market research report has exhaustive quantitative insights providing a clear picture of the market potential in various segments across the globe with country wise analysis in each discussed region. The key impacting factors of the market have been discussed in the report with the elaborated company profiles of IBM Corporation, Activision Blizzard, Inc., Advanced Micro Devices, Inc., Microsoft Corporation, Amazon.com, Inc., Intel Corporation, Meta Platforms, Inc., NVIDIA Corporation, Sony Corporation, and Tencent Holdings Ltd.

Global Cloud Gaming Market Segmentation
By Offering
• Infrastructure
• Gaming Platform Services

By Device Type
• Smartphones
• PCs & Laptops
• Gaming Consoles
• Tablets
• Smart TVs
• HMDs

By Solution
• Video Streaming
• File Streaming

By Geography
• North America
• US
• Canada
• Mexico
• Rest of North America

Europe
• Germany
• UK
• France
• Russia
• Spain
• Italy
• Rest of Europe

Asia Pacific
• China
• Japan
• India
• South Korea
• Singapore
• Malaysia
• Rest of Asia Pacific

LAMEA
• Brazil
• Argentina
• UAE
• Saudi Arabia
• South Africa
• Nigeria
• Rest of LAMEA

Companies Profiled
• IBM Corporation
• Activision Blizzard, Inc.
• Advanced Micro Devices, Inc.
• Microsoft Corporation
• Amazon.com, Inc.
• Intel Corporation
• Meta Platforms, Inc.
• NVIDIA Corporation
• Sony Corporation
• Tencent Holdings Ltd.
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Tags cloud gaming market analysis , cloud gaming market forecast , gaming industry share , global cloud gaming market
Last Updated February 16, 2022