The global cloud gaming market is expected to grow with a CAGR of 26.5% from 2024 to 2030


Posted September 23, 2023 by Lucintel

According to a market report by Lucintel, the future of the global cloud gaming market looks promising with opportunities in the casual gamer, avid gamer, and hardcore gamer markets

 
According to a market report by Lucintel, the future of the global cloud gaming market looks promising with opportunities in the casual gamer, avid gamer, and hardcore gamer markets. The global cloud gaming market is expected to reach an estimated $14.0 billion by 2030 with a CAGR of 26.5% from 2024 to 2030. The major drivers for this market are rising popularity for digital games, emergence of 5G and fast broadband, and growing number of casual and professional gamers.

In this market, video and file are the major segments of cloud gaming market by streaming type.
Lucintel forecasts that video is expected to witness highest growth over the forecast period due to its growing demand among gamers given to its simple gaming experience regardless of technical requirements.
Within this market, avid gamer is expected to witness highest growth over the forecast perioddue to growing demand for cloud gaming among these gamers to play for any purposes as well as they complete in-app purchases and subscribe to gaming platforms.

APAC will remain the largest region due to availability of low-cost high-speed internet, widespread smartphone adoption, and presence of large gaming base in the region.

Amazon.com, Apple, Electronic Arts, Google, Intel, IBM, Microsoft, NVIDIA, Sony Interactive Entertainment, Ubitus, and Tencent Holdings are the major suppliers in the cloud gaming market.

Lucintel, a leading global strategic consulting and market research firm, has analyzed growth opportunities in the cloud gaming market by device, streaming type, end use, and region. Lucintel has compiled a comprehensive research report entitled “Growth Opportunities in the Global Cloud Gaming Market 2024-2030: Trends, Forecast, and Opportunity Analysis.” The Lucintel report serves as a catalyst for growth strategy, as it provides comprehensive data and analysis on trends, key drivers, and directions. The study includes a forecast for the cloud gaming market by device, streaming type, end use, and region as follows:

Cloud Gaming Market by Device [Shipment Analysis by Value from 2018 to 2030]:
• Smartphone
• Consoles
• Laptop/Tablets
• Smart TV
• Personal Computer
Cloud Gaming Market by Streaming Type [Shipment Analysis by Value from 2018 to 2030]:
• Video Streaming
• File Streaming
Cloud Gaming Market by End Use [Shipment Analysis by Value from 2018 to 2030]:
• Casual Gamers
• Avid Gamers
• Hardcore Gamers
Cloud Gaming Market by Region [Shipment Analysis by Value from 2018 to 2030]:
• North America
• Europe
• Asia Pacific
• The Rest of the World
This unique research report will enable you to make confident business decisions in this globally competitive marketplace. For a detailed table of contents, contact Lucintel at +1-972-636-5056 or write us at [email protected]
-- END ---
Share Facebook Twitter
Print Friendly and PDF DisclaimerReport Abuse
Contact Email [email protected]
Issued By Lucintel
Country United States
Categories Business
Tags cloud gaming market
Last Updated September 23, 2023