Virtual Reality in Gaming Market Trends and Forecasts to 2027


Posted July 7, 2022 by Pradipthakre06

Virtual Reality in Gaming Market By Hardware (Headsets, Devices, Glasses, Gloves), By Software, By Compatibility (MMOs, Smartphones, Casual Web games, Console)

 
The virtual reality (VR) in gaming market size is predicted to touch USD 14.6 billion at a 30.5% CAGR between 2017- 2023 states the recent Market Research Future (MRFR) analysis. Virtual reality or VR gaming, simply put, is the use of a 3-D realistic simulation environment in computer games. VR will serve as a game-changer in the gaming industry, thereby enhancing the gaming experience.

Market Segmentation

The MRFR provides an inclusive segmental analysis of the global virtual reality gaming market based on hardware & software compatibility.

By hardware, the global virtual reality in gaming market is segmented into headsets, gloves, glasses, devices, and others.

By software compatibility, the global virtual reality in gaming market is segmented into consoles, tablets, box PC, casual web games, smartphones, MMOs, and others. Of these, the consoles segment will dominate the market over the forecast period.

Read more@ https://www.marketresearchfuture.com/reports/virtual-reality-gaming-market-2967

Key Players

Leading players profiled in the global virtual reality in gaming market report include VirZOOM, Inc (U.S.), LEAP MOTION, INC. (U.S.), ZEISS International (Germany), Sony Corporation (Japan), SAMSUNG (South Korea), Kaneva (U.S.), Oculus VR, LLC (U.S.), HTC Corporation (Taiwan), Newzoo (Netheralnds), Google (U.S.), and Electronic Arts Inc (U.S.).
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Last Updated July 7, 2022