Wearable Technology in Industry Verticals 2013-2018 By Big Market Research


Posted September 26, 2014 by SammyRivea

Wearable Technology in Industry Verticals - Size, Trends, Analysis, Application, Technology, Opportunity, Segmentation and Forecast 2013-2018

 
This research evaluates the wearable technology marketplace with emphasis on drivers and adoption within various industry verticals including consumer electronics, gaming and entertainment, clothing, sports and fitness, healthcare, industrial and enterprise, and the military. The report evaluates market players, market potential and presents forecasts through 2018 for wearable technology adoption and revenue.

To Get details: http://www.bigmarketresearch.com/wearable-technology-in-industry-verticals-2013-2018-market

Table Of Contents
1.0 Executive Summary
2.0 Introduction
2.1 High View
2.2 Definitions And Characteristics
2.3 Evolution
2.4 Challenges And Constraints
2.4.1 Technological Barriers
2.4.1.1 Size
2.4.1.2 Invasiveness
2.4.1.3 Weight
2.4.1.4 Discomfort
2.4.1.5 More Use Cases
2.4.1.6 Multiple Tasks
2.4.1.7 Cost
2.4.1.8 Battery Life
2.4.1.9 Gps Limitations
2.4.2 Ethical Concerns
2.4.2.1 Security
2.4.2.2 Personal Information
2.4.2.2 Privacy, Spam, Fraud And Unauthorized Use
2.4.3 Legal Constraints
3.0 Industry Vertical: Smart Cameras
3.1 Replacement For Smartphones
3.2 Product Descriptions
3.2.1 Gopro Hero Camera
3.2.2 Contour Hd Video Camera
3.2.3 Swann Freestyle Wearable Hd Video Camera
3.2.4 Looxcie Video Camera
3.2.5 Mometo Camera
3.3 Market Players
3.4 Market Potential
4.0 Industry Vertical: Smart Glasses
4.1 From Star Trek To Smart Glasses
4.2 Product Description
4.3 Challenges And Constraints
4.3.1 Privacy Concerns
4.3.2 Issues Of Life And Health
4.3.3 Technological Issues
4.3.4 No Compelling Application
4.3.5 Ahead Of Its Time
4.3.6 Price
4.3.7 Intrusiveness
4.3.8 Redeeming Features
4.4 Market Players
4.4.1 Google
4.4.2 Apple
4.4.3 Baidu
4.4.4 Vuzix
4.4.5 Glassup
4.4.6 Olympus
4.4.7 Sony
4.5 Market Potential
5.0 Industry Vertical: Gaming/Entertainment
5.1 Golden Age Of Gaming
5.2 Product Descriptions
5.2.1 Nintendo Wii
5.2.2 Kinect
5.2.3 Leap Motion Controller
5.2.4 Smart Watch Gaming Gadgets
5.2.5 Durovis Dive
5.2.6 Game Platform "Woven"
5.2.7 Electronic Fibers
5.2.8 From Iphone To Eyephone
5.2.9 Other Game Devices
5.3 Market Players
5.4 Market Potential
6.0 Industry Vertical: Smart Clothing
6.1 Smart Clothes For All
6.1.1 Properties Of Smart Clothing
6.1.2 Use Cases
6.2 Materials And Technologies For Smart Clothing
6.2.1 Silk Organza
6.2.2 Plastic Optical Fibers
6.2.3 E-Textiles
6.2.4 Reebok Silicon Fabric
6.2.5 Electronic Fibers
6.3 Smart Clothing Products
6.3.1 Game Platform €Œwoven”
6.3.2 Smart Shirt
6.3.3 Musical Jacket
6.3.4 Movement Detecting Pants
6.3.5 Hug Shirt
6.3.6 Biosensor Underwear
6.3.7 Aiq Apparel
6.4 Market Players
6.5 Market Potential
7.0 Industry Vertical: Smart Watches
7.1 Next Phase Of Mobile Revolution
7.2 Product Description And Evolution
7.2.1 Older Models
7.2.2 Modern Smart Watches
7.2.2.1 Microsoft Spot Watch
7.2.2.2 Motorola Actv Smart Watch
7.2.2.3 Sony €Œsmartwatch”
7.2.2.4 Pebble Smart Watch
7.2.2.5 Other Smart Watch Models
7.2.2.6 Standalone Smart Watches
7.2.3 Challenges And Constraints
7.2.3.1 Battery Power
7.2.3.2 Price
7.2.3.3 Nitches Only - Not Hits
7.3 Market Players
7.4 Market Potential
8.0 Industry Vertical: Sports And Fitness Devices
8.1 Quantified Self Movement
8.2 Product Descriptions
8.2.1 Jawbone Up Band
8.2.2 Fitbit Flex Band
8.2.3 Nike Fuelband
8.2.4 Sleep Sensor
8.2.5 Exercise Watch
8.2.6 Bioharness Sensor
8.3 Market Players
8.4 Market Potential
9.0 Industry Vertical: Healthcare
9.1 Body Area Network
9.2 Product Descriptions
9.2.1 Physiological Healthcare Devices
9.2.1.1 Bioharness Sensor
9.2.1.2 Aiq Apparel
9.2.1.3 Bluelibris Devices
9.2.1.4 Basis 1 Wrist Band
9.2.1.5 Wearable Visi Mobile System
9.2.1.6 Glucose Monitor
9.2.1.6 Patches
9.2.2 Personal Server - Actuators
9.2.2.1 Intellivue Mx40 Patient Monitor
9.2.2.2 The 9solutions Locating System
9.2.3 Remote Healthcare Devices
9.2.3.1 Bodytel
9.2.3.2 Zoll Lifevest
9.3 Challenges And Constraints
9.3.1 Technological Barriers
9.3.1.1 Battery Power
9.3.1.2 Airspace
9.3.1.3 Interoperability
9.3.1.4 Sensor Validation
9.3.1.5 System Devices
9.3.2 Human-Centric Factors
9.3.3 Ethical Concerns
9.4 Market Players
9.5 Market Potential
10.0 Industry Vertical: Military
10.1 One Quarter Century Of Use
10.2 Challenges And Constraints
10.2.1 Size, Weight And Power (Swap)
10.2.2 Battery Power
10.2.3 Rugged Design
10.2.4 Wireless Functionalities
10.2.5 Video Capability
10.3 Product Descriptions
10.3.1 Nomad Wearable Computer
10.3.2 Thermite Tactical Visual Computer
10.3.3 Small Form Factor Boards
10.3.4 Zypad Br2000 Wearable Computer
10.3.5 Cots-Based Wearable Computer
10.3.6 Militarized Voice Control Devices
10.4 Market Players
10.5 Market Potential
11.0 Industry Vertical: Industrial/Enterprise
11.1 Form And Function
11.2 Product Descriptions
11.2.1 Honeywell Wearable Barcode Scanners
11.2.2 Honeywell Scanners For Warehouse Quick-Picking
11.2.3 Motorola Rs507 Ring Imager
11.2.4 Zypad Wl1500 Wearable Computer
11.2.5 Motorola Wt4000 Wearable Terminal
11.2.6 Metrologic Wearable Scanners
11.2.7 Wearable Computer For Automobile Servicing
11.2.8 Networked Cars
11.2.9 Wearable Computer For Worker Safety
11.2.10 Wearable Computer For Training And Support
11.3 Market Players
11.4 Market Potential
12.0 Overall Wearable Computing Device Market
12.1 Forecast Methodology
12.2 Projections Of Market Volume
12.3 Projections Of Market Value
12.4 Market By Use Case
12.5 Scenario For 2018
12.6 Market By Geography
12.7 Economic Impact
13.0 Conclusions
13.1 Fad Or Trend
13.2 Social Revolution
13.3 Six Human Senses
13.4 Wearables To Replace Smartphones?
13.5 Market Is Huge But Not Mind-Boggling
13.6 Product Paradigm Shift
13.7 Constraints And Contrarians
13.8 Conclusions And Recommendations
13.8.1 Consumer Electronics
13.8.2 Wireless Service Providers
13.8.3 Embedded Computing Providers
13.8.4 Augmented Reality Providers
13.8.4 Industry Sectors And Enterprise
13.8.5 Regulatory Bodies And Governments


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Issued By Big Market Research
Country United States
Categories Technology
Tags wearable technology industry market , wearable technology market , wearable technology market analysis , wearable technology market application , wearable technology market research , wearable technology market share , wearable technology market size
Last Updated September 26, 2014