Game streaming market is anticipated to grow at a CAGR of 10.8% during the forecast period (2024-2031). Game streaming market is driven by technological advancements such as the deployment of 5G networks and cloud computing that offer convenience, cost efficiency, and diverse game libraries. The growing gaming population globally is further contributing to the global market demand.
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Mobile gaming is on the rise owing to the growing popularity of mobile internet, with game streaming services catering to this growing market segment. According to the GSMA Intelligence, in 2022, there were 4.4 billion mobile internet users globally, indicating a penetration rate of 55.0%. Over the past five years, the mobile internet usage gap has significantly decreased from 50.0% in 2017 to 41.0% in 2022 on average. This trend can be attributed to the growing reliance on the Internet for various daily activities, especially amidst the Covid-19 pandemic. Notably, Sub-Saharan Africa faces the widest usage gap, primarily due to challenges such as affordability and limited digital skills. In contrast, Europe and North America exhibit the smallest usage gap.
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Market Coverage
Market number available for – 2024-2031
Base year- 2024
Forecast period- 2024-2031
Segment Covered- By Source, By Product Type, By Applications
Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill
, and others
Market Segmentation
Global Game Streaming Market by Solutions
Web-based
App-based
Global Game Streaming Market by Revenue Model
Subscription
Advertisement
Others (Donations, Merchandise, Brand Deals, and Sponsorships)
Global Game Streaming Market by Platform
Mobile Games
PC Games
Console Games
Global Game Streaming Market by Genre
Action/Adventure Game Streaming
Strategy Game Streaming
Sports Game Streaming
Racing Game Streaming
Simulation Game Streaming
Puzzle/Trivia Game Streaming
Others (Role-Playing Game (RPG) Streaming, and Indie Game Streaming)
Regional Analysis
North America
United States
Canada
Europe
UK
Germany
Italy
Spain
France
Rest of Europe
Asia-Pacific
China
India
Japan
South Korea
Rest of Asia-Pacific
Rest of the World
Latin America
Middle East and Africa
Company Profiles
ASREC (India) Ltd.
Facebook Gaming (Meta Platforms Inc.)
Genvid Technologies, LLC
Hit Box Arcade
HUYA Inc.
Kuaishou Technology
Logitech Services S.A.
Meta Platforms, Inc.
Mirrativ Inc.
Mobcrush
NVIDIA Corp.
Softonic International, S.A.
SOOP Co., Ltd.
Twitch Interactive Inc.
Unity Technologies
Wuhan Douyu Network Technology Co. Ltd.
YouTube (Alphabet Inc.)
The Report Covers-
Market value data analysis of 2023 and forecast to 2031.
Annualized market revenues ($ million) for each market segment.
Country-wise analysis of major geographical regions.
Key companies operating in the global game streaming market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.
Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
Analysis of market-entry and market expansion strategies.
Competitive strategies by identifying ‘who-stands-where’ in the market.
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