Self-Paced E-Learning Market Overview 2024-2033: Size, Share, and Insights


Posted January 24, 2024 by bhuvantbrc

Global self-paced e-learning market size is expected to reach $11.08 Bn by 2028 at a rate of 6.4%, segmented as by type, platform, content

 
The Self-Paced E-Learning Global Market Report 2024 by The Business Research Company provides market overview across 60+ geographies in the seven regions - Asia-Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East, and Africa, encompassing 27 major global industries. The report presents a comprehensive analysis over a ten-year historic period (2010-2021) and extends its insights into a ten-year forecast period (2023-2033).

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https://www.thebusinessresearchcompany.com/report/self-paced-e-learning-global-market-report

According to The Business Research Company’s Self-Paced E-Learning Global Market Report 2024, The self-paced e-learning market size has grown strongly in recent years. It will grow from $8.12 billion in 2023 to $8.64 billion in 2024 at a compound annual growth rate (CAGR) of 6.4%. The growth in the historic period can be attributed to internet penetration and accessibility, flexibility and convenience, corporate training and professional development, cost-effectiveness, globalization of education, personalized learning paths, rise of mobile learning, demand for skill-based training, integration of multimedia content..

The self-paced e-learning market size is expected to see strong growth in the next few years. It will grow to $11.08 billion in 2028 at a compound annual growth rate (CAGR) of 6.4%. The growth in the forecast period can be attributed to global rise in remote work, microlearning and bite-sized content, gamification elements for engagement, data analytics for learning insights, expansion of online certification programs, customizable learning platforms, personal development and hobbies.. Major trends in the forecast period include mobile learning and microlearning, video-based learning, social learning features, blockchain for certification verification, remote workforce training, data privacy and security, corporate learning platforms..

The expansion of STEM programs is expected to propel the growth of the self-paced e-learning market going forward. The STEM program is generally defined as the science, technology, engineering, and math programs. The demand for self-paced e-learning will increase in response to the expansion of STEM programs as self-paced e-learning STEM programs are adopted for ease and convenience learning. For instance, according to the projections by the Bureau of Labor Statistics, a US-based Department of Labor fact-finding agency, STEM occupations are projected to grow by 10.5% by 2030, speeder than the average for all occupations. In addition, these STEM occupations pay more, and sometimes even higher than the median annual wage for all jobs of $41, 950. The growth of STEM occupations indicates that there is a high demand for STEM programs and expanding rapidly. Therefore, the expansion of STEM programs will drive the growth of the self-paced e-learning market.

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https://www.thebusinessresearchcompany.com/sample.aspx?id=8558&type=smp

The self-paced e-learning market covered in this report is segmented –

1) By Type: Platform, Content

2) By Technology: Mobile E-Learning, Learning Management System, Application Simulation Tool, Rapid E-Learning, Podcasts, Virtual Classroom

3) By Application: Academic, Small And Medium Enterprises, Large Enterprises, Other Applications

4) By End User: Skill Training, K-12 And Higher Education

Technological advancement is a key trend gaining popularity in the self-paced e-learning market. Major players operating in the self-paced e-learning sector are focused on technological innovations to gain competitive edge in the market by offering immersive experiences and fun and effective learning. For instance, in July 2022, edX, an online learning platform from 2U Inc., a US-based educational technology company, launched two Spark Augmented Reality (AR) courses with Meta Immersive Learning. These courses offer learners wider access to the tools and education required to build a career in augmented reality. The courses enable professionals to learn fundamental AR design principles and AR creation skills using Meta's Spark AR Studio software.

The self-paced e-learning market report table of contents includes:

Executive Summary
Self-Paced E-Learning Market Characteristics
Self-Paced E-Learning Market Trends And Strategies
Self-Paced E-Learning Market - Macro Economic Scenario
Global Self-Paced E-Learning Market Size and Growth
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Global Self-Paced E-Learning Market Competitive Benchmarking
Global Self-Paced E-Learning Market Competitive Dashboard
Key Mergers And Acquisitions In The Self-Paced E-Learning Market
Self-Paced E-Learning Market Future Outlook and Potential Analysis
Appendix
Top 5 Major Key Players Are:

2U Inc
City And Guilds International Limited
D2L Corporation
Houghton Mifflin Harcourt Company
Instructure Inc
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Tags selfpaced elearning market demand , selfpaced elearning market overview
Last Updated January 24, 2024