MMORPG Games Market Size, Industry Trends, Demand and Future Opportunities and Forecast Period


Posted May 23, 2024 by Jameslin

MMORPG Games Market Size, Strategic Analysis, Growth Drivers, Industry Trends, Demand and Future Opportunities and Forecast Period

 
The MMORPG games market is expected to grow at a compound annual growth rate (CAGR) of 10.7% between 2024 and 2034, from a valuation of about USD 25.3 billion in 2023 to USD 42.2 billion in 2034. Global entertainment and sociability are provided by massively multiplayer online role-playing games (MMORPGs), which provide players immersive virtual worlds in which they can escape reality, engage with others, and go on epic adventures. The market is sustainable and expanding since it is in line with the rapidly expanding gaming sector.
Massively Multiplayer Online Role-Playing Games (MMORPGs) are a type of video game where users create and customize their characters, go on quests, explore intricate landscapes, and take part in a variety of activities like crafting, fighting, and interacting with other users. These games allow users to immerse themselves in large virtual worlds and interact with thousands of other players worldwide.

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GROWTH DRIVERS
MMORPGs are virtual games that provide a distinctive social gaming experience. Gamers can communicate and work together in a virtual environment. They give people a place to meet other like-minded players, make friends, and create communities. Many players find that MMORPGs provide a sense of community and belonging, which is especially appealing to people who are looking for social relationships. MMORPGs frequently have robust progression systems that let users level up their characters, get strong equipment, and unlock new skills. For gamers, this gradual advancement and accompanying sense of accomplishment might be advantageous.
Players that like competitive gaming and watching eSports events are drawn to MMORPGs with competitive features like guild warfare and player-versus-player combat. The popularity of eSports has increased demand for MMORPGs. Verizon reports that during April 2020, the use of gaming applications increased by 75% week over week and is predicted to continue rising. Due to lockdowns caused by the COVID-19 outbreak, the gaming industry saw favorable growth as well. In the last few years, MMORPG gaming has taken off, particularly on mobile devices like tablets and smartphones.
MARKET SEGMENTATION:
· By Platform Type - Console, Mobile and Computer
· By Product Type- Cloud based, browser based and others
· By Age - Juvenile (7-17), Youth (18-40), Middle Aged (41-65), Elderly (>66)
· By Business Model- free to play games, play in play games, pay to play games
· By Region- North America, Europe, Asia Pacific, The Middle East and Africa, South America
Global Key Players:
· Activision Blizzard Inc
· Electronic Arts Inc.
· Ubisoft Entertianment SA
· NCSOFT Corporation
· Giant Interactive Group
· Tencent Holding Limited
· Amazon Games Studio
· Nexon Co. Ltd.
· Ankama Games
· Jagex Limited
· Bright Star Studios
· Aeria Games

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xResearch is a market research and consulting organization that uses unique data, expert analysis, and new technologies to create trusted intelligence on industries. Our research is focused on delivering an informed and impartial view on essential market data of industry, and it is primarily driven by an in-depth study covering the following parameters: Market Sizing and Forecasting, Market Segmentation, Competitive Analysis, Strategic Assessment and Business Modelling.

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Categories Games , Software , Technology
Tags mmorpg games market , mmorpg games market size , mmorpg games market share , mmorpg games market news
Last Updated May 23, 2024