Who can we blame? Bethesda or even the'players' which make crappy games like Clash of Clans an appealing way to make money, since they're more rewarding with stupidly lower effort required to create them. Mobile gaming and the doctrine behind it will be genuine gaming eventually's passing. I just wish Es6 will come out before this happens.I think they pulled an EA with this one, they could have readily done Microtransactions like Fallout Shelter, but they litterly made a decision to create even the torso on timers that can last days. It starts becoming really very very tough to play without pulling out your wallet unless you would like to wait times to progress Once you level up. Hence why I play with Cities Skylines now.
Its not that it has microtransactions. Its a portable game you almost expect it, but there is also a line between getting too many microtrasactions which I feel that this crosses.I had this debate again in the days of $5 reservations at game shops. That birthed dlc. Then preorders. People buying games before they are even finished developing..gave birth to microtransactions. It's disgusting. The near future of gaming looks bad. We called this microtransaction shit years before it started and we called matches would become $59 base shells and force you to buy all of the guts. It's all headed toward subscription.
Todd can only ride the name that is legendary for so long. If he continues on this path, he will find nothing but disaster waiting for him once the industry is saturated in crap matches such as these, and Bethesda becomes less aggressive as a result of it. To put it : unless the market develops, the participant base for these kinds of games is only likely to thin out even farther than it already has. Bethesda is loved by me and have faith in Todd vision for the company. To remain profitable it must accommodate, I get that. I just hope he doesn't forget his origins and push away the people that drove Bethesda into the heights it could now afford to take for granted