I heard Guild Wars 2 will make Kalimdor


Posted December 5, 2012 by hjr67f

Is it possible that they mean another thing by "for no reason want the experience to change at endgame?" Just as, rather than removing raiding as a possible endgame

 
Usually when someone says "endgame," they mean the items you level up so you can do. You're missing the point of Rubi's article, but in addition to that, I've come across a great number of people in past times several months especially who can't get more than "no endgame means there is nothing to perform." They might such as game, they even desperately want it to succeed, nevertheless they cannot get past the idea that deficiency of progression raiding of some kind, or without doubt dedicated max level content, implies that people will reach level 80 and have absolutely no content experiencing.

I can buy cheap guild wars 2 gold to realize why that may be, because naturally, games require long-term content to keep people playing. However--and this could be the important distinction--long-term content is not limited by traditional endgame activities. They've mentioned horizontal progression (which I can tell you after playing FFXI and GW1 has got the possible ways to keep people busy roughly forever). They've talked about achievements plus the indisputable fact that the open world content doesn't become obsolete. They've mentioned all kinds of activities to accomplish and what you should collect. I am not saying worried. That's how they're concentrating on making investment/reward fun, and they also don't necessarily need raids to do it. In fact, if GW1 is any indication, they could probably manage enough content and give people activities for decades.

The race to get rid of game, is usually a broken concept for the mmorgp genre. It should never have been permitted to grow as if it has over the past 10 plus years. Honestly if your "destination" is the best goal then you are playing the wrong genre game.

MOBA'sor FPS games "are" the genre form of game world and mechanics available for you. It doesn't make you better or worse, it really is usually a different interest in gaming.

I'm keen on whatever stay with me about GWII, and i am pretty certain that I will perform an important try. Appears like there're going back to a rpg game design that's by pointing out journey as opposed to the destination. Done well ArenaNet.

Is it possible that they mean another thing by "for no reason want the experience to change at endgame?" Just as, rather than removing raiding as a possible endgame, they imply they introduce raid-like gameplay earlier while you are leveling, in order that after you reach cap and begin raiding, it's stuff you've also been doing over the levelling process?

I believe, when the dungeons and dynamic events are very really the only PVE things amongst players....don't you find it just as levelling in WoW then going back to finish off the quests in zones you never completed? For instance, going back to do Eastern Kingdoms quests after only doing Kalimdor? Certainly, I heard Guild Wars 2 will make it which means you won't faceroll it because you outlevel it, then it will be a bit different from http://www.guildwars2gold.org/ .

But the problem to be able, which simply an issue with raiding, is that there's new content. For anyone who is a raider, you'll execute a raid, knowing that in a coming content patch you will get new raids to complete. Sooner or later you can be doing new content. The situation I am able to foresee with "no raiding endgame" is the fact....it limits what, if any, content patches should have. We now have no news of what post-launch plans they've, but does it really include things like just level-cap new zones and dungeons?
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Issued By John
Website Guild Wars 2
Country United States
Categories Games
Tags game , guild wars 2 , gw2 , mmorpg
Last Updated December 5, 2012